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© Le Fresnoy - Studio national des Arts contemporains


Des joueurs en ligne racontent leurs difficultés à échapper au "swatting", un phénomène de cyber-harcèlement qui menace leur vie à chaque partie. Les événements prennent forme à travers des vidéos youtube et des images vectorielles issues d'un jeu vidéo.


Some game trolls in the United States make a sport of getting other players “swatted” live during the game: they find out someone’s name and address, fake his caller ID, and make a bogus 911 call. The next thing you know, a SWAT team armed to the teeth is bursting into his house and giving him the fright of his life. This is all streamed live on camera, of course, so everyone can be in on the joke.
Swatted is a cinematic exploration of this phenomenon based on 911 calls by offenders, YouTube videos of games and raids, and first-hand accounts of what it’s like to be swatted. Mesmerizing, almost surreal animations explore and depict the strange borderland of gaming fantasy in which game and reality overlap—an unreal zone in which gaming and swatting look increasingly similar. The film raises the question of which is the more frightening thought: that the trolls hiding behind computer screens and phones don’t entirely understand just how serious their game is, or that they’re actually very aware of it.